bee_gun

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-By Ewzzy

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1) Place the TGA files in the Data\Art\library\fx\_textures directory

2) Place the bee_gun folder (containing the core.nif and end.nif) in your Data\Art\library\fx\generic directory.

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-Open the FFeditor & select the FX tab

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1) On the bottom right hand corner, click the New button

2) In the FX Details section, type or copy:

Name: bee_gun

Nif Base: library\fx\generic\bee_gun

Attack Type: Ranged

Attack Sub Type: Projectile

3) In the bottom right hand corner, click Save. The FX should now show up on the list.

4) Select bee_gun (the FX you just created) from the list on the left

5) In the Node Attachment Points section:

Start: weapon 

Core: weapon

End: leave blank

6) In the bottom right hand corner, click Save

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Enjoy!